Update - 5 Jul 2023
This is a personal poyect created for an advancex masters degree on 3d organic modeling with methodology for cinema characters.
Every step of the way learning new tecniques and ways of making a character with realistic atributes but still a cartoon feel to it. Modeling onZbrush, Autodesk Maya for retopology, uvs and final rendering and Texturing on Substance painter.
It was a challenge because ive worked with zbrush before but this is my first work on Substance Painter and Maya.