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"Getting Dicey" Grid Concept
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"Getting Dicey" Grid Concept

by BreezyVeemo on 25 Jun 2023

Prototyping a grid-based puzzle aspect for a turn-based combat environment using Dice.

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Update - 25 Jun 2023

Above: Final View of Prototype

Stats Managing for each turn.

Adding dice to the hand, reading what's left in the deck and how many spots of the hand have a free place.

Card Placement, calls several other functions, some from the grid itself that sort out it's position, it's stats and any mod-effects. Then gets the grid to apply those stats to the total.

Mod Dice script, there are several files for each individual dice that are edited when this is called for them. Originally this script would leave those files edited, which caused dice to sometimes have totals above 40 inexplicably. The issue was solved in the grid script.


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