Frog Girl
I decided to challenge myself and gain experience creating 3D human models and started with the concept of a frog. The process proved to be both fun and challenging and eventually resulted in a satisfying outcome. Throughout the process, I gained valuable knowledge and skills.
In this personal project, I'll describe my workflow in detail with explanations.
Firstly, here are my Marmoset renders.
In the first step, I did one quick sketch of what I can create. I like frogs so i decided to draw a girl who wears frog jacket.
After completing my sculpture in ZBrush, I utilized the Decimation feature to optimize the mesh. I did retopology to my character in order to decrease the poly rate. After that, I did Uv maps of each mesh.
These are grouped UV maps. Instead of putting all the unwrapped maps together, I chose to keep them separate as groups to maintain a higher resolution for texturing.
I assigned Color IDs to each group. I created IDs depending on what my shader will be. This meticulous approach helped me avoid any potential issues and maintain a clean workflow during the baking stage.
I used Substance 3D Painter to do baking and texturing.
Here is an example of my textures,
I opened Marmoset to generate renders and a Turntable animation, showcasing every side of my character. This presentation displayed the final result, complete with all textures applied, alongside a wireframe version that highlighted the character's topology.
Thank you!
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