Throne Room
I wanted to create a scene with an Egyptian inspired theme, and add my own touch to the various architectures and materials. Other than my final vision of the project, I had a goal of improving my knowledge of creating architectural game assets, materials and textures in Substance Painter, and lighting in the Unreal En
Throne Room
I wanted to create a scene with an Egyptian inspired theme, and add my own touch to the various architectures and materials. Other than my final vision of the project, I had a goal of improving my knowledge of creating architectural game assets, materials and textures in Substance Painter, and lighting in the Unreal Engine.
Breakdown
Props created for the project and texture examples. Also, an example of how I used vertex painting to add a sand texture to hide repetitiveness.
Starting from the left is a floor model with the "clean" version of its material. The middle and right models uses different variation of the floor material and I have painted in sand.
Props
Setdressing, foliage and architecture assets.
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