Train Compartment
The project began with the goal of learning how to setup a sceen in Unreal Engine. I wanted to gain experience working with modular assets, and textures. All models were made from scratch inside Maya LT, and sculpted in Zbrush. Textures was created in Quixel Suite 2.0, based on the premade materials included in the so
Train Compartment
The project began with the goal of learning how to setup a sceen in Unreal Engine. I wanted to gain experience working with modular assets, and textures.
All models were made from scratch inside Maya LT, and sculpted in Zbrush. Textures was created in Quixel Suite 2.0, based on the premade materials included in the software.
Breakdown
Demonstration of the modular interior assets (image 1) and an overview of all assets.
These images shows the highpoly, lowpoly and textures for the train seats and the teddy bear prop.
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