[Mod] Goku Update: DBZ:Infinite World
Updated Goku with Modern Visual/Audio assets and adjusted Stats to better balance his power.
Updating Goku
Project
This projects updates Goku from the game: Dragon Ball Z: Infinite World, and is exclusive to the English Version of the Game. An Italian Version of the Voices was once available, but due to issues with the Original Italian Voiceover, i preferred to take that part down.
The Visuals and Audio have been Changed to modern Transformations.
The Statistics have all been updated to match the power of those aforementioned new forms
Asset Swapping and Injecting
The visual assets have been directly injected into the game File, by Extracting the .bin Files and swapping out the needed assets.
The same has been done to the Audio Assets, they're a Mix of existing lines and some pulled from the TV Show directly to better match the new forms. I.E: Goku screaming "Ultra Instinct" when transforming in it.
Hex Editing
Goku's stats required some more deep work and direct tinkering with the game Files themselves.
All the changes have been done by Hex-Editing the game itself, using HxD. The process was done by hand and was quite tedious as it was mostly trial and error, due to lack of documentation.
This is what the "Hex-Editing" interface of HxD looks like.
Each set of Values represent a precise part of a Character, most of the work was figuring out what and how was affected, and change it to something more fitting for the scope of the Project.
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