Saint Centaur - Character Development
Testing materials and rendering in UE5! Unfortunately, this is only ray tracing after some attempts at path tracing. It was fun doing a fantasy character again; I stuck with game-ready topology; laid out hair cards and foliage for the first time; the laces came out better than I expected! Responsible for all aspects.
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Round of applause for our sponsors
↓↓↓ Unreal Engine renders. ↓↓↓
↓↓↓ Process view in Marmoset Toolbag. ↓↓↓
↓↓↓ UV/Material sets breakdown. ↓↓↓
↓↓↓ Early concept developments. ↓↓↓
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