I got inspired playing Resident Evil 4 Remake and the idea was to make a cool but dark mine environment.
Responsible for all the aspects but models, character animations (both manequin and monster) and some of the sounds.
I used megascans, the teuthisan creature and the Animation Starter Pack from the ue marketplace.
Process: (some imgs under)
-outline the idea
-do a simple blocking of the level with only defoult blocks scaled as needed
-think about the dynamics of the scene
-add sequence and manequin char whit just some key animations
-animate the manequin path for the sequence
-decide the position and settings of camera so i have a clear view of what is inside the camera and i can focus only on that
-adding the monster and his animations
-adding AK gun (from a UE marketplace pack) and attaching light, finding the right IES and setting for the light
-adding, modifying, merging the manequin Animation from Starter Pack with the anim i did for the path to coincide
-animating the AK and all the objects that needed animation
-Starting swapping out the blocking cubes with real meshes (this process takes from here to the end, detailing more and more every step)
-Adding railway assets
-working on semi def Lighting
-Adding blood decals from megascans
-Adding cables and linking those to the lights
-polishing all of the things listed above
-Making the room that you see in the last scene
-making a metahuman that looks like me
-animate all but the face
-face animation with "live link"
-very little post process in UE
-very little post process in After Effects
-finding sounds for tension musics and shooting
-making myself all the other sounds ('cause why not experiment even that)
-modifying sounds in AE
-final ajustmenst in AE