Liquid Simulation
Experimenting with fluid motion and creating an accurate water simulation.
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I decided to work on developing my skills in liquid simulation and experiment with realistic fluid motion.
I chose to model up my drink bottle in Solidworks and then imported this into Blender to setup a scene and work on the fluid simulation.
After trial-and-error testing different material finishes and motion physics I generated a few renders which accurately shows liquid spilling out of the drink bottle and onto the surface .
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