RBD Destruction + Breakdown

The RBDs are divided into 8 different layers, for the windows I have created a procedural tool with VEX. On the other hand, the debris is rotated using rotation matrices. In the breakdown, you can also see the different constraints. I hope you like it!
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Feel free to ask me whatever you want about the FX!
https://www.linkedin.com/in/adri%C3%A1n-pueyo-bernardini-056ba0178/details/featured/
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