Colony Base
Scene created in ue4 using star citizens decal technique all tiling textures/trims created in photoshop, this scene is set up so I can change material values and create new variations quickly. I created all models and textures. I lit with a mix of static and movable lights.
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- Layout -
- Model Example -
- Material Functions in action roughness, colour ect all changeable-
- Lighting -
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