Round of applause for our sponsors
Learning how to create a character by following a course. Using mostly Blender.
Here in grey scale is the finished high poly mesh.
In colour is the low poly mesh after retopology and using normal, cavity and roughness maps.
The belt could have turned out better if I didn't make a mistake in early sculpting stages. Lesson learned.
A rough cheer animation. This will finish the project for now. Ready for next one.
Using Mixamo and weight painting in Blender to animate a short walk cycle.
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