Prop: Sling Bag
A quick art-test I did over the weekend. Main takeaways from this piece was getting used to cloth and leather textures. Hand-made the cotton texture. Final Renders in UE5
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First the 3D Render
Different Maps: Wireframe, Normals, Roughness, Albedo
Some Behind the scene Modelling/Sculpting
Back then I wasn't proficient enough with Substance Designer, so I made the procedural cotton texture by hand in Photoshop.
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