Epic Mickey
This is a project I worked on a few years ago for a 3D and Realflow exam.
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Inspired by Joel Thomas's original art, I modelled and painted Mickey Mouse in ZBrush, then imported it in Cinema4D to use the Realflow plugin for the fluids, and finally added some lights and particles in Photoshop.
I also wanted to try different head pose and eye shapes.
For the environment, I used Substance Alchemist to create the wall pattern.
And here is the original art...
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