Steampunk Girl - Realtime Character
This character was developed with the intent of sharpening my skills in realtime Game Art creation. Zbrush was used for sculpting and Maya for the retopology and UVs. The texture was done in Substance Painter. The character has 15.000 Triangles, and 2 Uv sets (Body and Clothes). Renders were done in Marmoset Toolbag.