Necromancer Staff - Hero Prop
![Berenika Zemanek](https://d3stdg5so273ei.cloudfront.net/BerenikaZemanek/2022-02-23/373453/50x50/Profile%2BPic%2BS-BerenikaZemanek-crop.png)
A winning hero prop entry for a challenge organised by the XYZ 3D Art Discord community. Since the challenge's theme was 'Magic' I decided it would be a great opportunity to learn more about shaders in Unreal Engine.
1
631
0
Round of applause for our sponsors
![](https://d3stdg5so273ei.cloudfront.net/BerenikaZemanek/2023-01-19/166206/1400xAUTO/Angle1-BerenikaZemanek.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/BerenikaZemanek/2023-01-19/679734/1400xAUTO/Angle3-BerenikaZemanek.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/BerenikaZemanek/2023-01-19/852320/1400xAUTO/Angle1-BerenikaZemanek.0010.jpeg)
The crystal glowing effect is a combination of a crystal shader applied to the main mesh, a sphere with an emissive fresnel shader (to emulate the glowy aura) and a point light.
![](https://d3stdg5so273ei.cloudfront.net/BerenikaZemanek/2023-01-19/399069/1400xAUTO/Crystal%20Shader-BerenikaZemanek.png)
For the crystal shader, I used a camera vector with a water noise to create the subsurface effect. I then blended that with the textures created in Substance Painter, to preserve the edges, damage normals and the carved symbol in the middle.
I created the prop from my own concept.
Comments (0)
This project doesn't have any comments yet.