Studio 2 - Julius Cheeser's Great Adventure
A 3D unity game about a mouse lost in the forest and trying to get back home to his family.
I worked on this project during the pre-production concepting phase as a concept artist. I worked on the environment and assets in this project, creating art for fleshing out the environments and assets needed to build the game world. In addition, I was also a part of the prototyping phase in working with the group on level design, as well as creating multiple layouts for each level idea.
In the production phase, I did not have many jobs throughout it, however, the group did need me as one of their playtesters for the game before they could complete it for the project.
Assets/Prop Concept Art
Key Art Concept Art - Initial Sketches
Key Art Concept Art - Initial Batch
Key Art Concept Art - Coloured
Responsible for thumbnail sketches and colouring. (Line art done by someone else).
Level Design Layout Sketches
Tutorial Level & The Cat's level. (These layouts are not used in the final build due to time constraints).
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