Suzanne the demon
One of the main enemies in our last project called Sacromiles
This Demon is one of the main enemies in our last project, it's name is Suzanne.
I started making a simple blocking in 3Dsmax, after that, i sent it to my teammate Manuel Ortiz, who made an excellent work in sculpting the high poly version of the demon.
you can find him in TheRookies here: ManuelOrtiz: https://www.therookies.co/u/ManuelOrtiz
Then, i opened the sculpted model in Blender, and made the retopology using the Retopoflow tool. next i exported the model to substance painter to bake it, and then i passed the low to 3Ds max, and i rigged it and weighted it using CAT and skin modifier.
Down here you can see every stage of the model in this order: Blocking, High, Low, and finally the low with its mesh visible
After the rigging, The model was ready to be animated, wich was my task.
I made a total of 6 animations for our demon, an IDLE animation, a Walk Cycle, a Run Cycle, and three different attack animations.
Down here you can take a look.
Hope you liked it! :)
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