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Willy Sloth - The Videogame
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Willy Sloth - The Videogame

Jose Luis Ruiz García
by JoseLuisRuiz and SergioRos on 30 Dec 2022

The result of this scene is the fruit of 2 weeks of work with my teammates (without whom this would have been impossible). These assets have been made between Sergio Ros, Alberto López, Alejandro Mario Sénchezand Sebastián Sanchez.

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Round of applause for our sponsors

Hi! Today I want to share with you the game I've been working on these last 2 weeks as a 3D modeler. This game was born thanks to the Jam proposed by IndieDevDay. #DevInvisible

The objective of this Jam was the following: Each participant must create a game specially designed for another person/team. That person/team is assigned completely randomly among all the jam participants. Also, each participant/team must make a short description of the game they would like to receive their invisible DeV. At the moment the jam starts, each participant will receive the description of the game that they have played and, later, give away.

Our team had to do a "collectathon". We thought it would be interesting to use reference games like Crash Bandicoot and Banjo-Kazooie to develop our idea.

Here is the link to our game so you can try it: https://zorkat.itch.io/willy-sloth

I hope you like it!

Lastly, I would like to congratulate my teammates for the good job they have done during this Jam. They son:

Sergio Ros (Character Design/Props and Texturing)

Alberto López Rico (Character Design/Props and Texturing)

Alvaro Diaz (Head of Design and Programming)

Nader Aboud Cubero (Level design and programming)

Ranjith Sebastian Sánchez Mahagamage (Props and stage modeling)

Alejandro Mario Sánchez Vergara (Props and stage modeling)

José Luis Ruiz García (Modeling of the main character and stage props)

Presentation.

Model details.

No base color.

Uvs Checker.

Wireframe View.

Scene with props and Willy.

Substance Painter View.

Sketchfab model.

Videogame.


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