Shrine in an Infrastructure Forest| UE5
This is my term 3 project at Vertex School. Concept by the amazing Adrien Girod. Thanks my mentor Jacob Claussen for all the supports!
Finally, it comes to an end. This is my Term 3 project at Vertex School. It is a shrine located in an infrastructure forest. The original concept art is by the amazing Adrien Girod https://www.artstation.com/artwork/nEQP06 It grabbed my attention at first glance so I decided to make it.
While I was creating the environment, the game “Stray” was just out. Its atmosphere and style really are what I was looking for, therefore, lots of reference is taken from it to create this piece of work. Thanks for the good timing of game launching!
The shrine was texturing with mask, it’s my first time using mask for texturing. Trimsheet and tileable texture were used in the big pipes and cables. Vertex paint was used for the wall and floor. All models made in Maya, texturing in Substance Painter and Quixel Mixer, rendering in UE5.
Lastly, a BIG THANKS to my mentor Jacob Claussen!!! https://www.artstation.com/jacobclaussen I’m truly grateful for having him as my mentor. He gave lots of useful advice for the work and lots of support throughout the whole process!!! He really pushes me and the work to the limit. Thanks Jacob again for all the comments and supports !!!
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