Khanjar (Dagger)
I wanted to challenge myself by creating a realistic prop. I wanted to improve my texturing skills in Substance 3D Painter as well as my sculpting skills in ZBrush.
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I used Maya to make the base model, low poly and UVs. Photoshop to create an alpha and Unreal Engine 4.27 to create the lighting and render it.
I only had the weekends available so this piece took a month from concept to render
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