
Adjudgement /Guilty
Modeled it in Zbrush Textured it in Substance Painter Uv's, Retopo and Posing were done in Maya Rendered it in Arnold Used 2k texture sets for all the textures. Did a displacement map for the Ghost The concept was based on an artwork By Yao Wang from Artstation called Adjudgement. This was my first time doing haircards
Modeled it in Zbrush
Textured it in Substance Painter
Uv's, Retopo and Posing were done in Maya
Rendered it in Arnold
Used 2k texture sets for all the textures.
Did a displacement map for the Ghost
The concept was based on an artwork By Yao Wang from Artstation called Adjudgement.
This was my first time doing haircards and rigging and posing anything in Maya I had some issues exporting this one to substance painter with the .fbx file type and I couldn't figure out the solution for the fbx problem so I had to individually export them all to .obj file type and it worked but it didn't give me the better judgment of textures while texturing it so some textures might not look great or as I wanted all of them to look like and also my pc doesn't have any more local c drive space so my Windows kept crashing and I couldn't run two software simultaneously. I've tried clearing everything in it nothing works tho so I've given up at this point. Yes, I've got issues with my resources and my machine right now which I hope I get to fix sooner or later so I can push harder and achieve better artworks, outputs, and renders. btw Arnold is annoying 😐
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