'Hollow Grove'
A project I set myself to explore UE5 in a concept art context. A nod to one of my favourite games, 'Hollow Knight', I sculpted the totem in blender before importing it into unreal engine with materials, then using Megascans assets to build out the environment.
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Above: My final illustration and the 3D base directly from Unreal engine.
Below: The Totem sculpt in blender
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