This is my capstone project for term 1 at Vertex School. I chose this gramophone prop because I thought its modeling and texturing complexity would help me improve my skills while creating something very elegant. It's been an incredible learning experience, and I'm very happy and proud of the outcome.
I modeled it in Maya and created the high poly in Zbrush, then I followed the High Poly to Low Poly process. After that, I baked and textured the prop in substance painter, and finally, rendered it in marmoset.
I hope you guys enjoy it.