Redshank's room

Concept art by Arina Tarasova: https://www.artstation.com/artwork/lxONvk My main goal was to match the concept as close as possible while learning more about Unreal Engine. I created my assets in Maya and used ZBrush + Substance Painter to create the details and textures in my models. All the models except the plant
My main goal was to match the concept as close as possible while learning more about Unreal Engine.
I created my assets in Maya and used ZBrush + Substance Painter to create the details and textures in my models.
All the models except the plants use a Normal map, Roughness map, Metallic map and some objects also use an emissive map.
For some assets I used Photoshop for finishing touches and to create my plants.
I learned a lot about Unreal with this project and can't wait to learn more!
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