The Reef Rock
Modeling : Cinema 4D (Volume Mesher) || Animation : Cinema 4D (Mograph) || Lighting / Shading / Rendering : Redshift || Compositing : Nuke
Some times ago, I found this pretty interesting tutorial on youtube : https://www.youtube.com/watch?v=r5dLBjHdxxg, I thought it would be a nice exercise to test de volume mesher of Cinema 4D. The technique I used to build the shape is the same as mentioned in the tutorial, but, in order to put a little bit of my knowledge in this piece, I spend most of the time in the texturing/shading.
I wanted to have something that looks like a reef rock and on the web I found some images of pretty cool purple ones. I used them as reference to create my own. My worst regret on this project is that I wasn’t able to create an « under the sea » ambiance with nice water caustic and good « atmosphere ». So, in order not to lose the little time I had, I decided to move on and put them outside water… kind of like if they were on a « rocky beach ».
On the final result, it looks like a timelaps of a growing rock… I’m not sure if this could exist on earth, so I wonder if maybe this has been shot on an other planet… I wonder…
Final Result :
Mograph matrix + tracer + volume builder/mesher :
Main reference I used to develop my shader || https://www.apurplereefliverock.com/products :
Redshift Shader Graph :
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