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Post Apocalyptic Ronin
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Post Apocalyptic Ronin

Ben
by crimsonben on 15 May 2019

Realtime-Character realization of the concept from Giorgio Baroni called "Post Apocalyptic Ronin"

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Update - 31 May 2019


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Update - 23 May 2019

Worked on the textures, and brought it into Unreal Engine 4


Update - 15 May 2019

I decided to realize the concept of Giorgio Baroni called

Post Apocalyptic Ronin

(requested and allowed by the artist)

The image below is the concept art which i try to convert into a 3d realtime character

PAR#1

I started with a basemesh and blocking out stuff.
The hard surface stuff was don in maya, the organic ones (obviously the body ;)) done in zbrush, and the clothing in marvelous designer with the help of morph targets.
So the straps from the backpack would morph around the shoulder closing, to thighten the the upper cloths realistically.

PAR#2

adjusted, refined and added a few things