Post-Apocalyptic—Broken Tiles—Substance Designer
Part of my Post-Apocalyptic materials set. Substance Designer was used to create these fully procedural broken tiles. The final render was done in Marmoset Toolbag.
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Albedo—Roughness—Ambient Occlusion—Normals—Height
Substance Designer Node Graph
Albedo—Roughness—Combined
Work In Progress Screenshots
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