Post-Apocalyptic—Broken Tiles—Substance Designer
![Arthur Guseynov](https://d3stdg5so273ei.cloudfront.net/Rathemat/2022-07-14/953447/50x50/image_2022-07-14_160359612-Rathemat-crop.png)
Part of my Post-Apocalyptic materials set. Substance Designer was used to create these fully procedural broken tiles. The final render was done in Marmoset Toolbag.
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![](https://d3stdg5so273ei.cloudfront.net/Rathemat/2022-07-14/254482/1400xAUTO/PostRender-Rathemat.png)
Albedo—Roughness—Ambient Occlusion—Normals—Height
![](https://d3stdg5so273ei.cloudfront.net/Rathemat/2022-07-14/810312/1400xAUTO/NodeGraph-Rathemat.png)
Substance Designer Node Graph
Albedo—Roughness—Combined
Work In Progress Screenshots
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