Lighting | Layout
Did this last year of course. I and others used a CGI pipeline to make this project. I was the layout and lighting person for the interrogation room this involved me making the room and laying out where the props will be placed. | For those who have been involved names are at the end of the video
Final Project
What the room looks like before the props
ies-lights
This image represents all or most of the IES light I looked at to light the room. I used number 9 and that was for the lights that are on the walls and 27 for the light that is hanging down.
These are greyscale images in the viewport with lighting showing. The light that is very visible in the right image is the number 9 but duplicated twice and one shining up and one shining down.
Texture | Hypershade
Floor Shader | Hypershade
This image represents the texture of the floor in node form. I only use the hyper shader editor in Maya to texture the bulk of the room
Celling Shader | Hypershade
Tiles Shader | Hypershade
Wall Shader | Hypershade
Brake Down Render
Final | Diffuse albedo | Normal | Specular albedo | Specular
Room without props | Room with props
This shows that we had to render different paths/cards for the foreground, mid-ground and background to get the illusion
We used Premiere pro for post-production to get the head and smoke moving, and to get the cards moving at the right time as you see in the video
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