Spider-Man's Lunch Break
I did the modeling in Maya and Zbrush, texturing is mostly done with Mari, rendered with Vray, and comped in Nuke.
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Round of applause for our sponsors
The foreground building is a based on a megascan, all other assets are made from scratch.
For the posing I used a quick Mixamo rig and resculpted the pose in Zbrush.
The background is based on a screenshot from the PS5 Spiderman game and reworked in Nuke.
Beauty / Sun / hdri / Rim / Fill
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