Spider-Man's Lunch Break
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Spider-Man's Lunch Break

Benjamin Makki
by benjaminmakki on 14 Jun 2022

I did the modeling in Maya and Zbrush, texturing is mostly done with Mari, rendered with Vray, and comped in Nuke.

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The foreground building is a based on a megascan, all other assets are made from scratch.

For the posing I used a quick Mixamo rig and resculpted the pose in Zbrush.

The background is based on a screenshot from the PS5 Spiderman game and reworked in Nuke.

Beauty / Sun / hdri / Rim / Fill


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