Sci-Fi Robotic Hand
Game ready VR robotic hands. Optimized for VR using only one ID material with 2K resolution maps. This has been my first experience with hard surface and I feel very satisfied with the results I got. I'm looking forward to improve my hardsurface skills.
Sci-Fi Robotic Hand
This is a hand model for a VR game I made for my master's degree. I modeled it fully on Zbrush mostly with zmodeler, worked on the UVs and skinning on 3DS Max and finally baked and texturized it with Substance Painter. The model is optimized for VR, using only one 2K material for it, so I had to work very hard on the UVs.
I based the design of this hand on a hardsurface work I saw in Artstation by Rachel Frick, and after finishing a the base I began to test with emissives and different textures. I feel very satisfied with the final results of this piece.
And now here I leave some wireframe and different maps images
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