Time Rivals - Props
This is some of the things that I made for a party game called Time Rivals that was developed in 9 weeks using Unity as our game engine.
My responsibility was mainly to make the weapons as well as some of the bigger props that played a central part in some of the levels. I also helped make a some of the animations and VFX in the game. Our Goal was to make an optimized game with good readability and a coherent art style. All the props where made using a low poly version with baked detail from a high poly normal map.
All the props shown are rendered in Unity.
My typical baking process is to make a simple model that I make a copy of in order to add more detail. I then bake those details to the previous low poly model.
This is how the weapons appear in the game. This is not the camera perspective that is used in the game but I wanted to give you a close-up view of how they look in-game.
The weapons, VFX and animation (and the duck) where made by me.
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