![ro-llei-bot](https://d3stdg5so273ei.cloudfront.net/juditcarcues/2022-04-25/139516/450xAUTO/rolleibot_3_renderfinal2-juditcarcues-crop.png)
ro-llei-bot
![Judit Carrera](https://d3stdg5so273ei.cloudfront.net/juditcarcues/2022-08-18/968524/50x50/202332-juditcarcues-crop.jpg)
In this project the main idea was to create a robot using vintage and hardware store elements. I decided to create a robot based on a "Rollei" inspired camera and a light.
Modelling, texturing and compositing of a robot
Proccess view
Draft sheet of the project and references
Hard work but worth it
I've been working in this project for a few days as this is my first time using Substance Painter in class.
The hardest part in the modelling was to model the body of the camera. At first I thought that it was just a box with two holes but it became harder the more i worked on it.
When i finished modelling the camera, the rest of the elements were easier for me.
It was time to do the UV mapping and even though it began as a challenge for me, I could overcame it. I enjoyed a lot the proccess of texturing in Substance Painter and compositing in Maya. I struggled a bit with the lighting but I finally got what I have in my head.
Thanks for passing by, hope u like it ^^
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