Borderlands SMG Fan Art
I did this project to test a boolean-dynamesh workflow and it's capabilities. I used Advanced Cell Shader for Unreal Engine 4 (rendered the final shots in UE4 as well), and did the whole texturing with a Livelink to easily see every changes in game environment. It was really fun to do this gun and overall an awesome pr
1
803
0
Round of applause for our sponsors
Comments (0)
This project doesn't have any comments yet.