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Distant Valley
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Distant Valley

Thomas Eckstein
by ThomasEckstein on 21 Mar 2022

Rendered in Maya and composited in Nuke

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Most of the foreground consists of Megascans. The stag was a rig i got from CGtrader and was groomed using xGen. I created the background landscape using Gaea. Both the bird flock and the particles in the foreground were added later in Nuke.

Video Sequence including breakdowns:

Raw Render - Final Comp

Breakdown of my Render Layers:


A rough Breakdown of my Lightgroups (8 in total):

A rough Breakdown of my Comp:

Groom:



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