quill and ink
short practice to learn substance painter and how subsurface scattering works.
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Round of applause for our sponsors
first contact with substance painter, also used "low and high poly" u will see in the wireframe that the low poly model has a lot of subdivisions, at the time I didn't know what a was doing, at this current time I'm more aware of what it's a good topology, sadly I don't have any references for this work but I remember I just picked random quill and fused to do this practice
hope you like this post, and now that I'm aware of how The Rookies works I'm compilating more stuff to post on my process.
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