FIAT Marea HLX 2000 (BLENDER)
![Daniel Rico Parralejo](https://d3stdg5so273ei.cloudfront.net/RicoOne/2022-03-02/468183/50x50/Me-RicoOne-crop.png)
I was assigned with a vehicle modeling task and I decided to take the white FIAT Marea HLX I had and tune it a bit. Interior is not modeled.
FIAT Marea HLX in Blender. Patch Modeling and destructive extrusion with sculpting polishing.
![](https://d3stdg5so273ei.cloudfront.net/RicoOne/2022-03-12/504063/1400xAUTO/CarRenderLo-RicoOne.png)
Scene Blocking, rudimentary mesh body and reference blueprints in a 90 degree intersection layout.
![](https://d3stdg5so273ei.cloudfront.net/RicoOne/2022-03-12/859686/1400xAUTO/Blocking-RicoOne.png)
Progress 1: Flanks, windshields, cage, roof and hood modeled in NURBs patches. Sadly I turned them into editable meshes before thinking on screening the NURBs surfaces. Bumper has been modeled starting from a profile of vertices and then proceeded to boolean the holes for the wheels. Mapping of the pieces.
![](https://d3stdg5so273ei.cloudfront.net/RicoOne/2022-03-12/470855/1400xAUTO/CarProgress-RicoOne.png)
Process 2: Adding stickers and creating the wheels. Using shrinkwrap modifiers for stickers and array for the wheels.
![](https://d3stdg5so273ei.cloudfront.net/RicoOne/2022-03-12/324535/1400xAUTO/WheelStickers-RicoOne.png)
Process 3: Shading. Nodes for the environment:
![](https://d3stdg5so273ei.cloudfront.net/RicoOne/2022-03-12/335737/1400xAUTO/FloorShading-RicoOne.png)
Shading for the pearl coating of the car:
![](https://d3stdg5so273ei.cloudfront.net/RicoOne/2022-03-12/575328/1400xAUTO/CarPaint-RicoOne.png)
Final Step: Shading rims and black parts. Adding Lights and setting camera angles. Volumetric lighting with noise, rendering in Cycles X and post production in Adobe Lightroom.
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