![Halo: Spartan Laser - Fanart](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-03-10/603718/450xAUTO/RENDER_B-carlyrc-crop.png)
Halo: Spartan Laser - Fanart
![Carlota Rodríguez Calcines](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-06-27/443732/50x50/POSE_B1_EDITED_2_NEW_PROFILE-carlyrc-crop.png)
M6 G/GNR Spartan Laser from Halo Reach as an assignment to model a weapon on 3dsMax. Texturing heavily inspired by Milton Cadogan and the reference sheet used was made by Skookun Props.
As one of my assigments, as cliché as it sounds I was asked to model weapon of any kind, but gun related. So as my first attempt at modeling a video game style weapon on 3ds Max I decided to model the M6 G/GNR Spartan Laser from Halo Reach.
![](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-03-10/800374/1400xAUTO/RENDER_A-carlyrc.png)
![](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-03-10/551934/1400xAUTO/RENDER_B-carlyrc.png)
![](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-03-10/551934/1400xAUTO/RENDER_B1-carlyrc.png)
For me, it was really a challenge to manage to model this at that time because, I'm more of a Maya user. So as I had never touched 3ds Max at that level, it was hard. Plus, we were asked too, to try on making it at least, similar to a videogame geometry standards.
![](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-03-10/387573/1400xAUTO/RENDER_C-carlyrc.png)
![](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-03-10/387573/1400xAUTO/RENDER_C1-carlyrc.png)
While it seems really clean at first, the whole geometry did need some retopology to come into what you see above.
![](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-03-10/594552/1400xAUTO/RENDER_C2HIGH-carlyrc.png)
A little bit of the process screenshots I could find, but mostly i-ray shots while texturing in Substance.
![](https://d3stdg5so273ei.cloudfront.net/carlyrc/2022-03-10/536558/1400xAUTO/RENDER_A3-carlyrc.png)
Comments (2)