Convoke - Golem Character
Concept by Tiril Schjerven. I produced this animated character alongside other assets for the game Convoke - which was an 8-week collaborative university project. Tackling rigging, skinning and animating from scratch was challenging. This project also strengthened my communication within teams.
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Round of applause for our sponsors
Marmoset Render
Golem concept by team leader Tiril Schjerven. Communication was key in clarifying the specific details regarding the characters form and movements
Grass material produced in Designer but not utilised in-game, unfortunately.
Walk Cycle in UE4
Process Breakdown
Asset & Animations in-game.
Playthrough of "Convoke", an eight-week collaborative project between me and 5 other coursemates.
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