Rabban Real-Time Character
Portfolio Project - A Real-time game character model of Rabban (Dave Bautista) from Dune 2021
Update - 28 Dec 2021
This project is for my portfolio building class. Essentially allowing us to focus on our main skillsets and really buckle down on honing our freshly learned skills. I want to work as a character/creature modeler. I originally was going to start off with Paul Atreides from the new Dune movie, but I start to get discouraged when seeing how many awesome likeness's there were out there of him already. I decided to go with the less featured character Rabban, played by Dave Bautista. I really wanted to nail the likeness of him and it's definitely been a crazy journey. I started off with finding many images of Dave Bautista's face in all sorts of angles and lighting. Also, I needed to find the concept art that his costume was based off of. After many days and many searches I finally came across the concept art by Keith Christensen. I based all of my costume design references off of his art (amazing btw, you should check out his stuff!) During my journey I decided that I didn't want him to look clean, I always feel that when something is too pristine and clean, then it doesn't have that believability to it, that realism. With that being said, I started to add some scratching and dust, lots of dust, I mean, he spent a lot of time on a desert planet, why is he SO clean in the movie?! LoL Anyway, I am still in the process of tweaking textures, and finalizing things in both Arnold, and Unreal. I would do a render in Marmoset, but unfortunately it doesn't support UDIM's. I will update as I go!
Thanks for your time....!
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