Update - 15 Dec 2021
This is my current WIP for a character sculpt, focusing in creating high quality textures and renders.
Moodboard and photobash/lookdev for my project
I sculpted a female base mesh to suit my reference, entering higher divisions for skin surface detail.
I utilised XGen to create hair guides for the eyelashes, eyebrows and hair before generating the hair itself
I created the clothing in Marvelous Designer, before ZRemeshing in Zbrush and retopologising in Maya. Back in ZBrush I used panel loops for thickness before moving onto texturing.
I'm currently texturing in Marmoset Toolbag 4