Play by Play


by naomihermans on 15 Dec 2021

Character model project that I'm currently working on

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Update - 15 Dec 2021

This is my current WIP for a character sculpt, focusing in creating high quality textures and renders.

Moodboard and photobash/lookdev for my project

I sculpted a female base mesh to suit my reference, entering higher divisions for skin surface detail.

I utilised XGen to create hair guides for the eyelashes, eyebrows and hair before generating the hair itself

I created the clothing in Marvelous Designer, before ZRemeshing in Zbrush and retopologising in Maya. Back in ZBrush I used panel loops for thickness before moving onto texturing.

I'm currently texturing in Marmoset Toolbag 4

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