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Champion's Portal
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Champion's Portal

by MatthewAllman on 3 Dec 2021

A portal I designed and modelled, ready for game implementation for a Game Art course

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This task involved designing and modelling a game-ready asset through a focus on the production pipeline. The theme was an otherworldly fighter. I decided to design and model a portal that would lead to the champion's homeworld.

Moodboards

I looked at existing images of portals in games, illustrations and models by other people to be inspired.
I also considered what textures I could use for my own design

Initial Sketches

These were just a few of my initial sketches that I ended up not using, as well as a few of the inspirations for the shapes and designs

Final Design

This was the final design I decided to go with.

Low-Poly Blockout

This was the first stage of modelling the actual asset. I used an image plane to get the shape correct, with a few minor tweaks for the placement of some aspects of the design.

High-Poly Sculpt

I proceeded to build upon the the Blockout by adding bevels, and sculpting details into the model

In-Game Render

After sculpting the details, I retopologized, UV unwrapped and textured in Substance Painter, before bringing the asset into Unity and adding particles for the fire and portal as well as lighting.


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