Hi everyone! Today I bring you a practice of Shaders in Blender. I have wanted to test this for a long time as I was very keen to be able to add other finishes and textures to my 3D models.
That is why I have been doing some research and I can finally say that I have managed to create a clay material in Blender. I really liked doing it because the texture has turned out to be super nice.
For this shader I used an image of finger prints to recreate the texture of the clay. Then I started playing with the nodes until I get the result I wanted for my material. Then I used the Displace modifier in order to change the shape of sphere.