by DavidHolley on 27 Sep 2021

Rundown farmhouse within a field of wildflowers scene.

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Farmhouse scene I started during my final semester at Vertex School. I modeled out the modular pieces for the house inside of Maya while primarily using textures from Megascans (with some minor editing inside Painter/Designer). The flowers were modeled in Maya as well, with some sculpting done in Zbrush to use for texturing inside of Designer. Entire scene was assembled inside of Unreal Engine 5.

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