Cyberpunk Alleyway Unreal Environment
After completing my cyberpunk vending machine project, it inspired me to create a full environment in which to showcase the asset. This was my first experience developing an environment in Unreal, lighting an environment, material blending, vertex painting, decals, as well as using the movie render queue for rendering.
After completing my cyberpunk vending machine project, it inspired me to create a full environment in which to showcase the asset.
This environment project was developed in Unreal Engine 4.27, making use of the Quixel Megascans library to populate the scene with assets and materials. This was my first experience developing an environment in Unreal, and my first experience with lighting an environment, material blending, vertex painting, decals, as well as using the movie render queue for the high quality captures.
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