![Unity BOTW Shader](https://d3stdg5so273ei.cloudfront.net/rod/2021-09-11/175767/450xAUTO/zelda_therookies-rod-crop.png)
Unity BOTW Shader
![Pau Rodríguez Gascó](https://d3stdg5so273ei.cloudfront.net/rod/2022-04-21/834704/50x50/logo2%2B%25281%2529-rod-crop.png)
Recreated the Legend of Zelda: Breath of the Wild cell-shading in Unity after researching about lighting and Unity Shader Graph.
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It's my second shader since i started studying and it was complex as i expected. I needed to learn a lot not only about Shader Graph but about lighting and HLSL too. The result is a modified version of an Unlit material (to give that toon look to the character) where you can modify things like shadow cutoff, fresnel intensity and a lot of things more to give the most resemblance possible to BOTW shading.
The two fbx used here are made by theStoff, you can search him in Sketchfab.
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