Wet Olive Hotel
I started this project 3 years ago, at the time of the Wild West Challenge in Artstation. I tried to participate in the Game Environment / Level Art category, but due to lack of time, I had to quit. I have finally finished it now.
Following the scenario design that I published with the Wet Olive Saloon, I decided to design the Hotel, or rather its entrance. In contrast to the Saloon, where chaos predominates, in the Hotel I wanted to give a sense of calm and serenity. For this, I chose to use a greenish blue colour and to emphasise the symmetry of the space.
Undoubtedly the most representative features of the space are the two enormous staircases and the chandelier made of pipes.