Among Us Pixel Design
From cartoon. family friendly style, the group decided to bring out more dark and dangerous theme of the game with pixel graphics with 3D lighting and apply more serious, gory atmosphere to the game.
AMONG US PIXEL REMAKE
Art Direction Project, group of three students to redesign Among Us game. From cartoon. family friendly style, the group decided to bring out more dark and dangerous theme of the game with pixel graphics with 3D lighting and apply more serious, gory atmosphere to the game.
Character Design
by Aaron Lee 0332916
He wanted to express different personalities by giving them various professions, body frame based on the colors of the characters.
RED - Engineer
DARK GREY - Assassin
BLUE - Police
ORANGE - Prisoner
GREEN - Army Veteran, Lieutenant
Role Reveal
Map Design
by Park Hyoung Yoon
I was in charge of Map Design. Skeld map was chosen to redesign as it was the most played map and people would be interested in how something can look different but still be familiar. Due to time constraints, half of the map were rendered and polished.
In game title screen was also part of my task as we were planning to use design of the redesigned map as title screen.
Title Screen
Prototype
Final Map Design
Comparison to the Original
Ui Ux Design
by Lee Sean
To meet the dark and dangerous theme of the game with pixel graphics, he designed the Ui and Ux to be simple and minimal.
Comments (0)
This project doesn't have any comments yet.