Rookie Awards 2024 - Open for Entries!
Oceanoids
Share
  Play by Play

Oceanoids

Darin Huddy
by darinhuddy on 1 Jul 2021

Oceanoids is a game currently being developed in Game Maker Studio 2, with plans for another version in Unity. This project shows some game development experiments and a range of supporting concept art.

3 1732 0
Round of applause for our sponsors

Update - 7 Dec 2021

This image of Professor Aronnax has been improved with overpainting. 


Comments (0)

This project doesn't have any comments yet.


Update - 7 Dec 2021

This image of Professor Aronnax has been improved with overpainting. 


Update - 7 Dec 2021

This image of Cyrus Harding has been improved with overpainting. 


Update - 26 Nov 2021

Cyrus Harding prepares to spray the Great Barrier Reef with algae in order to restore the coral to health.
 (This is a character selection menu) 


Update - 26 Nov 2021

Conseil prepares to use a plasmasphere given to him by Captain Nemo. (This is a character selection menu)


Update - 26 Nov 2021

Conseil prepares to use plasma spheres given to him by Captain Nemo.


Update - 3 Jul 2021

Conseil style sheet.


Update - 3 Jul 2021

A concept for a character selection menu.


Update - 2 Jul 2021

An experiment using After Effects to create a stereoscopic effect for a character selection menu.


Update - 2 Jul 2021

An experiment using After Effects to create a stereoscopic effect for a character selection menu.


Update - 2 Jul 2021

An experiment using After Effects to create a stereoscopic effect for a character selection menu.


Update - 2 Jul 2021

An experiment using After Effects to create a stereoscopic effect for a game selection menu.


Update - 2 Jul 2021

An experiment using After Effects to create a stereoscopic effect for a character select menu.


Update - 2 Jul 2021

Experiment using After Effects to create a stereoscopic effect for a character selection menu.


Update - 2 Jul 2021

Experiment using Monster Mash to create a character selection menu.


Update - 2 Jul 2021

An experiment using Blender to create a stereoscopic effect for a character selection menu.


Update - 2 Jul 2021

An experiment using Monster Mash and Blender to create a stereoscopic effect for a character selection menu.


Update - 2 Jul 2021

An experiment using Monster mash to visualise a character selection menu.


Update - 2 Jul 2021

An experiment with Monster Mash to visualise a character selection menu.


Update - 2 Jul 2021

Experimenting with Monster mash and attempting to simulate a stereoscopic effect.


Update - 2 Jul 2021

Testing movement of a character through a game room using Game Maker Studio 2.


Update - 2 Jul 2021

Testing movement of a character through a game room using Game Maker Studio 2. 


Update - 2 Jul 2021

An experiment using Monster Mash to visualise a character. 


Update - 2 Jul 2021

An experiment using Monster Mash to visualise a character. The crocodile was modeled using Sculptris. 


Update - 2 Jul 2021

An experiment using Monster Mash to help visualise a character. 


Update - 2 Jul 2021

An experiment using Monster Mash to help visualise a submarine vessel.  Sculptris is used for modeling,  Photoshop is used for texturing, and Monster Mash provides some basic animation.   


Update - 1 Jul 2021

This is an experiment creating a character select menu using After Effects. 


Update - 1 Jul 2021

Oceanoids level one: Pesky Sea Creatures.