Super Shotgun - DOOM Eternal Fanart
This is a model of the super Shotgun from DOOM Eternal. It was the first time working with a more complex asset using the high to low-poly workflow. The goal was to recreate the Shotgun as closely as possible to the original in the game.
The high and low-poly models were created in 3ds Max using the Open Subdiv workflow. Additional details such as battle damage, ornaments, and runes were sculpted in zBrush. Baking and Texturing were done in Substance Painter. Some materials were created beforehand in Substance Designer and adjusted in Painter, for example, the leather material for the grip.